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Drake, Juno


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Juno Drake

Juno. 21. Bounty Hunter. OC.

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BASICS

FULL NAME:

Juno Drake

NICKNAMES/ALIASES:

Juno

AGE:

Twenty-One

DATE OF BIRTH:

13 April, 1997

HOMETOWN:

Livingstone Valley

RACE:

Human

GENDER:

Male

PRONOUNS:

Him, He

ALIGNMENT:

Chaotic Neutral

ROLE:

Bounty Hunter

LANGUAGES:

English

MEMBER GROUP:

--

FANDOM:

--

CANON POINT:

--

APPEARANCE

PLAYBY:

--

HEIGHT:

5'10\"

BUILD:

Athletic

HAIR COLOR:

Black

EYE COLOR:

Brown

TATTOOS:

None

PIERCINGS:

One on each ear

SCARS:

Numerous scars around the body from injuries sustained from fights.

VOICE:

Deep

DEMEANOR:

Quiet. Brooding

HEALTH

PHYSICAL AILMENTS:

Right arm, below the elbow is prosthetic. Missing left eye and replaced with a magical one.

NEUROLOGICAL AILMENTS:

None

ALLERGIES:

None

CURRENT ADDICTIONS:

None

PAST ADDICTIONS:

None

SMOKING:

None

DRUGS:

None

ALCOHOL:

None

TRAUMATIC EXPERIENCES:

* Saw parents die at a young age * Near-death experience * Experienced the aplocalypse * Childhood friend taken by slavers * Lost his lower arm and eye in two separate occassions

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Juno's life was glamorous. He lived in a mansion, his parents were rich, and he lived a life of luxury. He didn't get out much, and that wasn't because visitors were deterred. He simply didn't like other people. The kids in school were snobs. The teachers would never take being corrected, even if their mistakes were obvious. Those weren't the people he wanted to be hanging around with, but they were the only people he got.He never got used to his life, even when it was all he knew. There was something in his blood that made everything he had seem wrong. Then one day he figured out why. His father was a businessman, but he was also in a line of work that was much, much shadier. He was a... family man. A mafioso. He lived a rough life but he was happy with it. When he met his wife, he knew he was constantly putting her in danger, and little by little he eased away from that mafia life with blessing from the godfather. But being good friends, the two men kept in contact.Some people didn't like that, and when the godfather was usurped, Juno's father was to either give back everything he had, or everything would be taken from him. Knowing the person responsible for the threats won't be satisfied until they were all dead, Juno's father decided to go out on his own terms. He decided to burn everything.After locking Juno in a fire-proof box, his father lit the mansion on fire, and he and his wife took their last drink together in the heat of everything they had built being demolished. In the aftermath, an old family friend stole the box away and took Juno to safety, to an orphanage.Juno was told to forget everything. He needed to start off from scratch, and from the trauma of nearly being burned alive, Juno didn't need to fake it. As he recovered, he found that he couldn't remember a thing. Perhaps it was a drug, perhaps he was locked without enough oxygen and his brain just died a little.He had lived in the orphanage at that point on, at the age of 4. His development struggled as he isolated himself from everyone else. Why wouldn't he when all the other kids had trouble accepting him? He just didn't feel like he belonged there. And unfortunately, those that tried to keep him included weren't good at dealing with his violent outbursts and unintelligible mumblings.He had a therapist to help him when the person looking after him finally decided that he needed help. After some time with him and some hypnosis therapy, the therapist found out a little bit about his background, and was understandably disturbed. However, having pieces of his past falling into place, Juno became more coordinated and, as some would even say, friendlier.Then about a year after he arrived, a new kid joined the orphanage. And he could feel like they had a similar pain in their hearts. For some reason, he found comfort in her presence, one that the people taking care of them encouraged as she was the only kid he ever approached without being forced to.The two of them confided in each other, and whoever thought it was funny to mess with the girl, to mess with his Marguerite, would find the violent side of Juno that he tried so hard to repress.The following six years were good to him. Good to them. But that was when the world broke. As it happened, he was reminded of how his world broke apart. He had never clung so hard to Marguerite, afraid that he'd lose her.And he did.When the apocalypse simmered and evacuations and rescues were taking place, a band of criminals used the chaos to take what they could, including people. Including Marguerite. He remembered that nightmare so clearly. He fought hard to stop them, but he was severely beaten, a backhand with spiked gauntlet shredded his left eye and knocked him near unconscious.His boiling hatred kept him somewhat awake. He could still hear Marguerite calling out for help, and he could just lie there in the rubble as she was taken away.Next he woke up, he was in a make-shift hospital in god knows where. His eye was gone, and he had a few broken bones, but he was alive, and that meant he could still find her. As soon as he was able, he set himself to hunt down the people who captured Marguerite, and he found people who could help him with it. People who decided to roam the wasteland, looking for a better life, if not a better life for everyone else. But that meant taking care of people who kidnapped and exploited others, and Juno was always up for that kind of justice. He was hoping he'd find Marguerite. He knew she was alive, and he knew that one day, he will find her.Nine years after the world broke, someone came to him asking for help. The moment he knew it involved a kidnapping, Juno took his trusty bow and rifle and marched over. It was a hard battle, culminating with him fighting a raider with make-shift blades. He lost his right arm's lower half but gutted the raider in return. After saving the person he came for and bringing them to safety, the person who asked for his help in the first place revealed that they were actually Fae. Some people would have murdered them for that, but Juno didn't care, so long as they made it worth his while.In return for his service, the Fae granted him a few of their gifts. A magical eye, a prosthetic arm, and a little bit of their power.Other people weren't too happy about him being \"Fae-touched\", but that only made Juno revert to his old ways of isolation, which suited him just fine. It was tough going alone, but there was always this feeling of the Fae looking out for him. Maybe he was just delusional.In the present he continues to look for the people responsible for taking Marguerite. And this time, he was close. He heard two of the raiders reminiscing about the early days of the apocalypse. And he didn't like how it sounded so familiar. After catching those people alone, he beat them until they gave him a location. Finally. He was going to get his revenge on the people who took the last thing he had.

SKILLS & ABILITIES

Fae Eye -- One of the gifts he received from the Fae was a magical eye to replace the one he lost as a kid. It makes him more perceptive and sense danger coming from where he's looking, as well as lets him predict where projectiles would go as long as it is within his vision, regardless if he can see them or not with his naked eye. This also makes his left eye glow.

 

Charmed Projectiles -- Juno can enchant his own projectiles (arrows, bullets and the like), to see where they will land exactly, including any bounces, ricochets and effects of wind even before he fires them. Additionally, he has an infinite amount of magical arrows that he has access to. These magical arrows are completely silent but has a purple and blue glow. They disappear the moment they lose all momentum.

WEAKNESSES

Fae Eye -- It cannot detect anything that is made completely out of iron. If iron is mixed with anything, it will distort the object in different ways depending on how its mixed as all other materials can still be detected.

 

Charmed Projectiles --The magical arrows cannot go through anything iron. Contact with iron will make the projectile disappear, but may still transfer a fraction of the momentum it had. The magical arrows will always glow. Cannot be used with bows that have iron.

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Nameless

-- 21. GMT +8.

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