About This Club
In here you'll find all the OOC and plotting boards for Nevermore.
- What's new in this club
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The Write One joined the club
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Tired Old Soldiers joined the club
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He respected her wishes, even though he didn't want her to push herself. But hearing that she was caged for ten years really didn't sit well with him, but he tried not making a big deal out of it. He wanted her to be able to tell him these things without worrying about him. It was good for him when he had that therapist over in the orphanage, getting bad things off his chest, so he knew she needed someone to talk to for this kind of thing. \"Alright. But you feel tired, the offer still stands.\" He readjusted his gear so he could walk properly and hooked his mask to his side. It was going to be a pain to find one of these in good condition. Plague doctor masks were surprisingly hard to come by. He looked at her and let himself smile. Despite everything, it felt good to see her again. He held out his hand to her like he always had when she practically trained him to hold hands with her whenever they walked somewhere together. \"Let's go, the camp isn't far.\"
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Marguerete stared at him for a few moments in disbelief. Did she look that bad off that she ccouldn't walk? Or was he just being overprotective as he used to be, when she wasn't allowed to so much as approach anyone else at the orphanage without him there. \"Juno.....I appreciate what you're trying to do, but i can walk, really I can,\" she insists, and though her words are weak (more a side effect of her mutism kicking in due to stress) she seems like she intends to stick to them as she grabs his hand with a determined smile. \"besides, this is the first time in ten years i've been for a walk, and I intend to enjoy it, no more iron cages for me, Marguerete is goin for a walk!\" the words were cheerful enough, but the fact was she was trying, in her own way, to gently tell him the things she'd been through. She knew if she told him everything at once he'd very possibly do something she either disagreed with morally, or that endangered himself, or both at once. But she also needed to confide the horrors in someone and the fact was, there was only one person in the world that she both trusted and loved......and that was juno.
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\"And I missed you more than I can say. I never stopped looking for you.\" It felt so much like a lie. He hated himself for taking so long to find her. She had to go through god knows what. She must have been so scared. But she won't have to be anymore. At least, as much as he can help it. The world wasn't what it used to be, but so was he. This world hardened him to all its cruelty, but it didn't prepare him for this. But he knew what to do. He knew how to survive. And he was going to make sure she would too. \"The mercenaries will handle the rest here. I'll take you to our camp, then we'll make our way to a city a few days away.\" Juno turned sideways and lowered himself after adjusting his gear so they'd be hanging in front of him. \"Get on my back. I'll carry you there.\"
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Marguerete only clung to him tighter when he even implied he might die one day It was the way of things, and he was only vowing to protect her, but right now, such logic failed her as she clung to him, tears soaking his clothes with the bitter regret that strangled her heart. Still, she tried to stop, pulling away from him she tried to breath, tired to say something in response to all his self loathing. Apparently, deep down, a decade had done next to nothing to change who either of them were. She was always compelled to make him feel better and he always felt bad for being soothed. \"It's okay to let people love you juno.....you came to rescue me, the least you deserve is someone to reassure you that what happened wasn't your fault, what they did wasn't your fault. We're together now, despite everything, and for that alone I would have suffered any hell, I missed you so, so much,\" the words were so quiet, barley a whisper as she clung to him once more, unsure what else to say, what else could be said, they were such a mess. Her anxiety was starting to overcome her voice as well, she didn;t think she'd be able to speak much longer if they lingered in this stressful enviroment. \"Will you take me away from here, now?\" she asked, hopelessly, as if unsure that he would even agree, or that there was even a place they could go.
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Here and alive, but broken even further. This was the second time he found her like this. When she walked into that orphanage, Juno knew that she was hurting. He knew there was a deep pain that resonated with him. But now, she was hurting even more. Perhaps more than he had been hurting for the last ten years. He had seen what the savages can do, and he had always felt anger welling up inside him before he went and delivered the slowest and most painful justice he could inflict on the worst of them. But even the worst offenders didn't come close to making him as angry at their kind than him seeing his childhood friend so damaged. \"Look at me. I was here to rescue you, and you're the one making me feel better...\" Juno held the crying girl tight, his whole body quaking. \"I will make sure you're not hurt like this again. Never again. I will keep you safe until the day I stop breathing.\"
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Juno In that moment everything stopped, her heart, the gunfire, the screams and chaos of a fort being utterly destroyed. They didn't exist. It was just juno, it was just her, he came for her. She couldn't stop herself from walking over to him and her hand from touching his cheek, extremly hesitent and yet determined as could be as she finally let the tears she'd held back over the last decade fall from her eyes, slow at first, but soon enough she was practically sobbing silently. Her thumb gently stroking his scar as she found her voice. \"And I could have saved you from this, but i didn't. But we're both here, you saved me juno, we were kids then, don't blame yourself simply because you couldn't go above and beyond that of an eleven year old. We're here, we're alive,\" she murmured, as if unsure if she even was indeed alive, and this just some long delerium death hallucination of her brain. But his skin felt so warm under her fingertips, his voice so familliar as he spoke. She moved closer after a moment pulling her hand from his face to wrap around his midsection and bury her face into his chest, the sobs that had been banging at the surface finally breaking free as she cried against him.
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Juno was speechless at all the injuries the girl had. He just nodded and looked to the side when she asked not to answer. He had seen enough, and if she told him what they did to her, he wasn't sure what he'd do. But he was sure he wasn't going to keep it together. He was a failure. Why did it take him so long to find her? Why wasn't he strong enough to fight them off when they first took her... Once the medic was done treating her wounds and left, Juno looked to her. He took a deep, shaky breath, and sighed \"Marguerite...\" he trailed off, shaking his head. \"I'm sorry I couldn't find you sooner.\" He pulled down his hood and took off his mask to reveal his scarred up face, wet with tears. \"I could have saved you from this.\"
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Marguerite blinked a bit at his response to her question, and something in her eyes was telling that, even despite the abuse and the violation she'd endured over the last decade, she didn't think this was the proper way for things to be done. Still, she kept her mouth shut on her oppinions, this was her saviour after all and it wouldn't do to sound ungrateful, she was extremly grateful, if still unsure what would happen to her when she was taken away from this place. His questions further cementing her suspision the idea that these people were far kinder than those she had known. She got out of having to reply by the medic rushing over, and knowing the drill Marguerite obligingly let go of some of the outer garments so her wounds could be tended to. The sight wasn;t pretty. Scars that were obviously picked open and remade multiple times, burns from iron and branding, tatoos marking her as property of the fort, and her arms were littered with various little surface injuries, the result of the drugs they would often fuel her with to keep her from running off. Still she kept silent as she looked at the man, refusing to answer for a long time. \"can i plead the fifth?\"
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Juno's twitchy movement and the way his head went from one area to another in short order made him look nervous, as if it was his first time in a gun fight, however, the way he flicked his gun to execute an enemy with flawless accuracy would say otherwise. As the mercenaries got deeper into the fortress, the ones who manned the mortars split, half remaining at the equipment for emergencies, and the other half rushing into the battle. Seeing this, Juno looked for the commander, who signaled that they'll take it from here after noticing Juno with a freed prisoner. He could relax for a little bit now. \"We're just cleaning up what the apocalypse failed to. We're getting you to a safer place, come on,\" Juno took the girl by the hand and lead her to one of the holes they just blew open before and to the surrounding rubble of a once-large city. \"Are you okay? Are you hurt?\" It was painful asking that question. 10 years. She was with those savages for 10 years. He was afraid what her answer would be. A medic came over and checked the girl for anything to treat, expecting the worst.
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Marguerite didn't say much of anything as she was pushed away and behind him, but given his commands it did seem like he was willing to protect her, at least for now. Staying low and behind him like instructed gave her a chance to take it all in, mostly the man. A prostetic arm and a fae eye. Something about the eye felt familliar, not just her ability to recognize it as fae but like....perhaps it was given by a fae connected to her? It seemed hard to believe but....well now wasn;t the time to be obsessing over it, this man was obviously a friend of the fae, and suddenly she was safer than she had been in ten years. \"Why are you attacking the fortress? What's your plan? What are we doing?\" she finally managed to ask after a few more tense moments, she hadn't spoken much over the last decade and it showed in her voice, just barley able to be heard over the sound of ammunition, shouting, and shooting. But she couldn;t just follow him with no clue what was going on, and they certainly couldn;t take on all this chaos by themselves.
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With the majority of the insertion bearing into the middle of the fortress, the mortars eased up. A portable rocket was fired into the prisoner building to make an entryway for Juno, however, to his surprise, there was a woman with red hair running out and literally running into him. He almost couldn't believe it. For a second, he was frozen, his brain forgetting how to say her name as her voice filtered into his ears, muffling all other sounds out. A raised gun pointed at him from the hole in the wall, and it would have shot the girl in her back. He quickly grabbed her and pulled himself and the girl to the ground to avoid where the bullets would be as he aimed his rifle with just a single hand and shot two bullets at the attacker. One on his hand to stop him from accidentally firing again, and then to the head to permanently put him out of his misery. But this guy wasn't the last. There were more, and he needed to get the girl out of here. He gently rolled her off and got to a knee and dropped two more raiders who were pointing their guns at his direction, though they were firing at the people in front of him. \"Stay low and behind me!\" he told the girl. His voice was muffled by the mask, but it was clear enough, given the circumstances. Just a few more heads and he can take her away from this hole. His head kept jerking from left to right, wanting to take no chances of any stray bullet being anywhere near him. But that was getting less and less likely as the mercenaries pushed forward.
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Suddenly the evening air was alive with smoke and gun fire, the sound of arrows burrowing themselves into flesh with a soft squealching sound. She barley had time to react before someone was opening her cage and dragging her out into the chaos. But there was far too much of it for perfect control and when one of the explosives went off it knocked both marguerite and her 'escort' back, and though she was winded, she realised she wasn't being held. Taking advantage of these precious few seconds the girl hauled herself to her feet and started bolting out the newly opened wall, juno's mercenaries not paying much mind to a simple hostage taking advantage of the chaos. Once she was out of the building though she quickly found herself utterly disoriented. Going out the front wasn;t an option, not without the gun fire and chaos at the front gate, she needed to find another opening, but now she had to avoid getting caught by either side. So rather than just wait for her captor to catch up with her she just started running avoiding people where she could and looking for an opening, given the chaos, and her being only a frail looking girl, it was working in her favour. Until she ran smack dab into someones chest. She backed up hesitantly, afraid it had been one of her captors. But none of the criminals currently 'in residence' wore masks...or had a glowing eye. Though she wasn't very in touch with her fae heritage, she was still able to distinctly recognize items that obviously had fae magic imbued in them, this extended to bodytouched. If he had helped the fae once....perhaps just maybe he could help her too. \"I i'm a fae, please, if you help me get out of here, i'll give you anything you want,\"
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This was it. This was the place. If she wasn't there, he would find someone who would know. And he will make them sing. The place was a fortress, and it was swarming with lowlives. He looked at the surrounding rubble, where he told mercenaries to ready themselves. It cost him a pretty penny to get the firepower to take this fortress, and have enough guns on his side to take out the people that needed to pay for what they've done, but it will all be worth it. He drew an empty bow and a phantom arrow appeared, a misty aura around it, illuminating his masked face. As soon as the arrow flies, the bombing begins, stirring up the hornet's nest. He took a breath and let it out slowly as his bow string rolled off his fingers. The arrow lodged itself into the head of one of the watchers, and as his partner looked at why he suddenly fell down, dull thumps rang out from the surrounding area. There were quiet whistles before the deafening blasts of mortar shells filled the night air. One barrage after another, the shells fell while more precise explosives were detonated around the fortress and a few mercenaries flooded in. Juno by this time had jumped off his perch and grabbed his rifle to join in with the charge. As the mercenaries swarmed the buildings, Juno went for a particular one. If the people he interrogated were right, she should be there.
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Agony That is all Marguerite has known, for damn near a decade a tiny cage has been her only home, slavers, bandits, and various other sorts of lowlifers her only companions. She's not bound at least, the cage is iron so they know she can't escape, not without burning herself into a nice fae crisp and collapsing in such a way they could easily find her before she recovered. So she had simply....stopped resisting, acepting that this was to be her home and these people the only family she'd ever know. Truly if they'd just treat her kinder she might even find some end to her misery, but no, they kept her locked up, isolated, and only ever took her out for....violation, or if one of their buddies got hurt and they needed a healer. She'd fallen asleep at some point, it was evening when she awoke today, hard to have a regulized sleep scheduule when really your life was at the whims of unpredictable criminals. She scooted as close as she dare to the bars, the men and women were having dinner but, suprise, none for her. So she did the only thing she could, sit and stare passive agressively into the distance, knowing she was alone, knowing she was helpless, and yet, praying for some kind of miracle, some kind of salvation to save her from this existance.
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[dohtml]http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300,300italic,700' rel='stylesheet' type='text/css'> <! Tab One !> Marguerite Marge. 21. Slave. oc. <! Tab Two !> BASICS FULL NAME: Marguerite NICKNAMES/ALIASES: Marge AGE: twenty-one DATE OF BIRTH: 21 March, ??? HOMETOWN: Livingstone Valley RACE: Changeling GENDER: Female PRONOUNS: She/Her, They/Them, It/Itself ALIGNMENT: Lawful Good ROLE: Slave LANGUAGES: Her fae abilities give her a basic understanding of all modern human languages spoken, but this doesn;t extend to non-human racial languages, or the languages from 'foreigners' pulled in from other worlds. MEMBER GROUP: Original FANDOM: n/a CANON POINT: n/a APPEARANCE PLAYBY: custom HEIGHT: 5'0 BUILD: fragile HAIR COLOR: red EYE COLOR: blue TATTOOS: slave markings PIERCINGS: ears SCARS: numerous, some very old, some far too fresh for comfort VOICE: barely a whisper, soft and fragile like the girl herself DEMEANOR: Fearful and shy, Marguerite does her best to go utterly unnoticed in any and all situations, a classic 'won't speak unless spoken to' type of girl. When she does speak, her voice is low and rushed, as if afraid her voice will annoy and result in angering someone. HEALTH PHYSICAL AILMENTS: Slavery has not been kind to the poor girl, starved and beaten, that she still lives at all is amazing. She can barley stand, is quickly winded, and her skin clings too tight to bones that are far too fragile. NEUROLOGICAL AILMENTS: Selective Mutism, Post Traumatic Stress Disorder, and Seperation Anxiety ALLERGIES: Cold Iron, Nonprecious Metals, St. Johns Wart, Holly, CURRENT ADDICTIONS: Probably some sort of drug the slavers use to keep her from running off PAST ADDICTIONS: her parents also forcibly addicted her, so nothing new here SMOKING: n/a DRUGS: slaver drugs ALCOHOL: n/a TRAUMATIC EXPERIENCES: Abusive parents during her early years and being a victim of slavers for the better part of a decade have left her with plenty of these <! Tab Three !> Skills & Abilities: * Increased Life Span * Animal Affinity * Animal Communication * Healing Powers (minor wounds, cuts, and scrapes can be healed completely, more severe injuries can only be made non lethal, at best) * Nature InclinationWeaknesses: * Weakness or allergy to cold iron * Weakness or allergy to metal (excluding precious metals) * Cannot tell a direct lie * Cannot break her promises (she CAN abuse exact wording though) * Ringing of Bells (causes headaches) * Weakness to St. John's Wort * Easily fatigued * Weakness to fire * Weakness to Holly * Weakness to Holy or Blessed ObjectsAnything else? nope AboutThe third child of the fae is the one that very nearly wasn't. She was born almost a month early, on the first day of spring, amid winter's last reluctant gasp to free the land from its teeth. It was a difficult birth, and she was a small, sickly babe, but by the grace of the heavens both mother and child survived.It left a mark on the girl, and for the remainder of her life she would always be frailer and weaker even than others of her sex. Fortunately, the shortcomings of her flesh were not so much a curse as they may have been viewed in another culture. The value of her life would be measured in ways other than an ability to run and jump and carry on. They named her Marguerite. Wisdom, precious, desired, a gem used commonly in Christian religions and one that adorned the neck of any proper lady. So perhaps it was fitting how silently she entered the world, like a lady, quiet and demure, to the point that they initially fretted over if she was even truly alive, with how quiet and still she was. Except then she was swapped, a fae child for a human child, and no one was the wiser. By the time her powers would manifest, her 'birth parents' would long be dead. She was not swapped to a good home though. The next five years are a painful blur of drugs, booze, forced addiction, abuse. A living nightmare that she couldn't wake from. They kept her addicted to expensive drugs so that she wouldn't run away and tell anyone about what they did, how they beat her, how in a drugged stupor they discovered her fae weaknesses and begann to exploit them, pressing iron into her skin and watching her burn and scream. But then came the day daddy got a little too high, and mommy a little too drunk, and in their crazed haze, ensured her freedom via a murder-suicide. It wasn't long after that law enforcement found her, got her detoxed, patched her wounds, and had her shipped off to an orphanage, in hopes the at the time five-year-old girl would eventually forget. At first, she was terrified, the home had been one thing of course, but this was a strange place full of indifferent caretakers. She did her best to keep her head down at first, to stay out of everyone's way and not attract attention. But then /he/ found her, out of everyone, even the boys he could have sat with, he pushed past the idea of 'girls had cooties' to sit with someone shaken and afraid of her new environment. From then onwards they were inseparable. Holding hands and walking everywhere. They shared their troubled pasts, their future dreams, and what they imagined the future would be. It was if she had finally found a missing piece to her soul that she had been lacking. They filled the empty part of one another that, in time, they would learn no one else was capable of filling in quite the same way. For the next five years marguerite knew true happiness, knew how it felt to be loved and cherished by someone, learned herself how to function normally even with the damage left behind by her parents. But fate was not a kind mistress, indeed it was a cruel and tormenting one, for no sooner did Marguerite finally begin to accept that life was changing for the better and start learning happiness than all hell broke loose upon the earth. She can still remember sitting down for breakfast with Juno, holding hands and watching tv. How he told her that it was probably nothing, just a freak volcanic eruption, nothing more. But then came the other volcanoes, the tsunamis, and the earthquakes. There was an evacuation effort eventually but it came far too late, by then people had already begun to take advantage of the crumbling society, and what better target could there be than a bunch of orphans and women trying to find safety. In the chaos of the raid, Marguerite was snatched, stolen away from Juno and the only home she had ever known. the ensuing years since then have been a return to torture she thought she had finally escaped. Exploited for her healing abilities at first, and then eventually her body as well, she lives a miserable yet depressingly familliar life. But somehow she finds herself waking up every day, again and again. She wants to believe in a miracle, that juno will find and save her, that the slavers will die, that she'll be free, and yet it seems harder each day to believe it. Still, she clings to her hope, and to her memories of better times. Because without them, she is nothing but a corpse, an empty shell of what once was a girl. <! Tab Four !> Imogen 21. Eastern. application by nicole (i, ii, iii, iv).[/dohtml]
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[dohtml]http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300,300italic,700' rel='stylesheet' type='text/css'> <! Tab One !> Juno Drake Juno. 21. Bounty Hunter. OC. <! Tab Two !> BASICS FULL NAME: Juno Drake NICKNAMES/ALIASES: Juno AGE: Twenty-One DATE OF BIRTH: 13 April, 1997 HOMETOWN: Livingstone Valley RACE: Human GENDER: Male PRONOUNS: Him, He ALIGNMENT: Chaotic Neutral ROLE: Bounty Hunter LANGUAGES: English MEMBER GROUP: -- FANDOM: -- CANON POINT: -- APPEARANCE PLAYBY: -- HEIGHT: 5'10\" BUILD: Athletic HAIR COLOR: Black EYE COLOR: Brown TATTOOS: None PIERCINGS: One on each ear SCARS: Numerous scars around the body from injuries sustained from fights. VOICE: Deep DEMEANOR: Quiet. Brooding HEALTH PHYSICAL AILMENTS: Right arm, below the elbow is prosthetic. Missing left eye and replaced with a magical one. NEUROLOGICAL AILMENTS: None ALLERGIES: None CURRENT ADDICTIONS: None PAST ADDICTIONS: None SMOKING: None DRUGS: None ALCOHOL: None TRAUMATIC EXPERIENCES: * Saw parents die at a young age * Near-death experience * Experienced the aplocalypse * Childhood friend taken by slavers * Lost his lower arm and eye in two separate occassions <! Tab Three !> Juno's life was glamorous. He lived in a mansion, his parents were rich, and he lived a life of luxury. He didn't get out much, and that wasn't because visitors were deterred. He simply didn't like other people. The kids in school were snobs. The teachers would never take being corrected, even if their mistakes were obvious. Those weren't the people he wanted to be hanging around with, but they were the only people he got.He never got used to his life, even when it was all he knew. There was something in his blood that made everything he had seem wrong. Then one day he figured out why. His father was a businessman, but he was also in a line of work that was much, much shadier. He was a... family man. A mafioso. He lived a rough life but he was happy with it. When he met his wife, he knew he was constantly putting her in danger, and little by little he eased away from that mafia life with blessing from the godfather. But being good friends, the two men kept in contact.Some people didn't like that, and when the godfather was usurped, Juno's father was to either give back everything he had, or everything would be taken from him. Knowing the person responsible for the threats won't be satisfied until they were all dead, Juno's father decided to go out on his own terms. He decided to burn everything.After locking Juno in a fire-proof box, his father lit the mansion on fire, and he and his wife took their last drink together in the heat of everything they had built being demolished. In the aftermath, an old family friend stole the box away and took Juno to safety, to an orphanage.Juno was told to forget everything. He needed to start off from scratch, and from the trauma of nearly being burned alive, Juno didn't need to fake it. As he recovered, he found that he couldn't remember a thing. Perhaps it was a drug, perhaps he was locked without enough oxygen and his brain just died a little.He had lived in the orphanage at that point on, at the age of 4. His development struggled as he isolated himself from everyone else. Why wouldn't he when all the other kids had trouble accepting him? He just didn't feel like he belonged there. And unfortunately, those that tried to keep him included weren't good at dealing with his violent outbursts and unintelligible mumblings.He had a therapist to help him when the person looking after him finally decided that he needed help. After some time with him and some hypnosis therapy, the therapist found out a little bit about his background, and was understandably disturbed. However, having pieces of his past falling into place, Juno became more coordinated and, as some would even say, friendlier.Then about a year after he arrived, a new kid joined the orphanage. And he could feel like they had a similar pain in their hearts. For some reason, he found comfort in her presence, one that the people taking care of them encouraged as she was the only kid he ever approached without being forced to.The two of them confided in each other, and whoever thought it was funny to mess with the girl, to mess with his Marguerite, would find the violent side of Juno that he tried so hard to repress.The following six years were good to him. Good to them. But that was when the world broke. As it happened, he was reminded of how his world broke apart. He had never clung so hard to Marguerite, afraid that he'd lose her.And he did.When the apocalypse simmered and evacuations and rescues were taking place, a band of criminals used the chaos to take what they could, including people. Including Marguerite. He remembered that nightmare so clearly. He fought hard to stop them, but he was severely beaten, a backhand with spiked gauntlet shredded his left eye and knocked him near unconscious.His boiling hatred kept him somewhat awake. He could still hear Marguerite calling out for help, and he could just lie there in the rubble as she was taken away.Next he woke up, he was in a make-shift hospital in god knows where. His eye was gone, and he had a few broken bones, but he was alive, and that meant he could still find her. As soon as he was able, he set himself to hunt down the people who captured Marguerite, and he found people who could help him with it. People who decided to roam the wasteland, looking for a better life, if not a better life for everyone else. But that meant taking care of people who kidnapped and exploited others, and Juno was always up for that kind of justice. He was hoping he'd find Marguerite. He knew she was alive, and he knew that one day, he will find her.Nine years after the world broke, someone came to him asking for help. The moment he knew it involved a kidnapping, Juno took his trusty bow and rifle and marched over. It was a hard battle, culminating with him fighting a raider with make-shift blades. He lost his right arm's lower half but gutted the raider in return. After saving the person he came for and bringing them to safety, the person who asked for his help in the first place revealed that they were actually Fae. Some people would have murdered them for that, but Juno didn't care, so long as they made it worth his while.In return for his service, the Fae granted him a few of their gifts. A magical eye, a prosthetic arm, and a little bit of their power.Other people weren't too happy about him being \"Fae-touched\", but that only made Juno revert to his old ways of isolation, which suited him just fine. It was tough going alone, but there was always this feeling of the Fae looking out for him. Maybe he was just delusional.In the present he continues to look for the people responsible for taking Marguerite. And this time, he was close. He heard two of the raiders reminiscing about the early days of the apocalypse. And he didn't like how it sounded so familiar. After catching those people alone, he beat them until they gave him a location. Finally. He was going to get his revenge on the people who took the last thing he had. SKILLS & ABILITIES Fae Eye -- One of the gifts he received from the Fae was a magical eye to replace the one he lost as a kid. It makes him more perceptive and sense danger coming from where he's looking, as well as lets him predict where projectiles would go as long as it is within his vision, regardless if he can see them or not with his naked eye. This also makes his left eye glow. Charmed Projectiles -- Juno can enchant his own projectiles (arrows, bullets and the like), to see where they will land exactly, including any bounces, ricochets and effects of wind even before he fires them. Additionally, he has an infinite amount of magical arrows that he has access to. These magical arrows are completely silent but has a purple and blue glow. They disappear the moment they lose all momentum. WEAKNESSES Fae Eye -- It cannot detect anything that is made completely out of iron. If iron is mixed with anything, it will distort the object in different ways depending on how its mixed as all other materials can still be detected. Charmed Projectiles --The magical arrows cannot go through anything iron. Contact with iron will make the projectile disappear, but may still transfer a fraction of the momentum it had. The magical arrows will always glow. Cannot be used with bows that have iron. <! Tab Four !> Nameless -- 21. GMT +8. application by nicole (i, ii, iii, iv).[/dohtml]
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[dohtml] From the ashes of hate It's a cruel demon's fate. On the wings of darkness he's returned to stay. There will be no escape 'cause he's fallen far from grace. When the shadows remain in the light of day, on the wings of darkness he'll retaliate. He'll be falling from grace till the end of all his days. II Gabriel hadn't been in the realm too long, but long enough that he'd gotten a feel for this Nevermore town and had a good idea of what had brought about the current state of things and what was and wasn't possible. He'd spent quite a bit of time with Chibi, and he'd met Kanan fucking Jarrus when the man had been well enough to leave the hospital. It'd been one thing to know the man was there, and quite another to see him face to face. He'd stayed hidden in his mask, which had annoyed the Jedi, til he'd explained why he wore it. After that the man hadn't pushed him to remove it.They'd gotten along quite well, actually, though he was well aware that Kanan didn't approve of his mercenary work. But as Gabriel saw it, they needed it. Even with Chibi's good job and Kanan helping out with a job on the right side of the law, the lack of things sometimes still meant they didn't have enough at home. While he didn't technically need to eat, it helped to ease the gnawing hunger for souls and life-force that he dealt with otherwise. It let him go longer before he had to take a life. Not that he particularly minded it anymore - he found some of it disgusting, true, but he'd long since resigned himself to feeding off of others. Besides that, there were plenty who deserved death in this place. It was easy to find one of them and isolate them from everyone else so he could eat them. He'd then take their money, supplies, and whatever else they had and use it for his little family. He also took on jobs that were essentially robbery and burglary. He preferred the latter, as it meant there weren't bystanders getting hurt. While he wouldn't hesitate to do what he needed if others were around, he did prefer to minimize it. But if it wasn't possible, he'd just try to keep the collateral damage as low as possible. Sometimes. Maybe. Generally only when he knew others who'd disapprove were watching or would be aware, actually, if he was being honest. The robberies were harder. A few of the groups had private stores where they hid and stockpiled food and other supplies that the whole town could use. It was brilliant, but Gabriel wanted those for himself and his family. The leftovers would go to the others int he town who needed them, but not until he'd taken what he wanted first. He didn't normally go out at night though. There were monsters - worse monsters than him, at any rate - that prowled the streets. No one came out at night, unless they were suicidal. Maybe he was. He couldn't really say. There was a deep ache and a confusion in him, and it had only gotten worse as he'd found himself pried out of his shell again. It was just like back home, only this time it was Chibi prying him out, with Kanan patiently helping. Shaking his head, he dragged his focus back to the present. It wouldn't do to get distracted. Doing that here, late at night, and outside, was a death sentence. Not that he could die. It'd just fucking hurt and then he'd be back, ravenous, and without supplies. A deep growl from further in town told him something was already there and he'd not want to go through the square. That annoyed him because the warehouse he was hitting was a straight shot across from him, and the fastest way was through the square. There was a chance he could wraith past, but some of these things interacted with their surroundings different and it'd be just his luck that this was one that could yank him out of wraith-form and do serious damage. No, he'd go the long way around, whether he liked it or not. Stretching, he grimaced and then slid into the deepest of the shadows, easing around the side of the building. The first indication he had that something was wrong was a slight resistance against his feet. In the next moment he found himself bound by inky darkness - the shadows were alive and there was a gaping maw at the center of them. \"OH FUCK ME!\" That was probably louder than necessary and he was sure the occupants of the house - if this one was even occupied - had woken out of a dead sleep at his exclamation. Concentrating, he let himself melt into a smoky cloud, whirled away from the thing, and then reformed. With his guns out. The thing was a pool of shadows that stretched out, and there seemed to be eyes and mouths everywhere on it. It reminded him a bit of his own form, when he lost control or went too long, but he pushed the thought away. That way led to bad things and he needed to be able to focus. He brought one Hellfire up and shot at it as the thing inched toward him. Tag: Open | The beastie is strong, so you'll want someone who can hold their own unless you want a furious and likely hungry Reaper around. Can't promise your character will be in good shape after. lory [/dohtml]
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[dohtml]http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300,300italic,700' rel='stylesheet' type='text/css'> <! Tab One !> Khadgar Young Trust. 19. Mage. Canon. <! Tab Two !> BASICS FULL NAME: Khadgar NICKNAMES/ALIASES: Young Trust AGE: Nineteen DATE OF BIRTH: ??? HOMETOWN: ??? RACE: Human GENDER: Male PRONOUNS: He/Him ALIGNMENT: Chaotic Good ROLE: Mage LANGUAGES: Common, Orcish, various magickal languages MEMBER GROUP: Stolen/Displaced FANDOM: Warcraft CANON POINT: Just after his magic comes back. APPEARANCE PLAYBY: -- HEIGHT: 6'2\" BUILD: Muscular HAIR COLOR: White EYE COLOR: Blue TATTOOS: -- PIERCINGS: -- SCARS: Several, most gained from adventures with Medivh, or in the final fight against his mentor. VOICE: Deep, rich. DEMEANOR: Hesitant and almost withdrawn upon first meeting someone. Friendly and charming, puns common even at a young age, after getting to know someone. HEALTH PHYSICAL AILMENTS: Cursed with old age at 17. Appearance is still that of an old man, even if his energy is now that of a 19 year old. NEUROLOGICAL AILMENTS: Depression and anger issues. ALLERGIES: -- CURRENT ADDICTIONS: -- PAST ADDICTIONS: -- SMOKING: Very rarely a pipe. DRUGS: -- ALCOHOL: Enjoys wine and ale occasionally. TRAUMATIC EXPERIENCES: The fight against Medivh where he was cursed with old age and temporarily lost the use of his magic. <! Tab Three !> SKILLS & ABILITIES Khadgar possesses all the talent you'd expect of an extremely powerful mage, though a lot of his skills are currently rusty or untrained - he can do much, but it's raw power currently. He can cast magic in all the schools, and has been known to cast them all at once to create even more powerful spells, but again - this is a bit unpredictable due to it being raw talent with only some training. Back home these schools were arcane [his preferred], fire, and frost. Since coming to Nevermore he's studied the various elemental magics and has found he still has a strong preference for fire and water, but also likes air magick. He has a great deal more energy than most would expect - he appears old but moves as a man of his actual age, and has the energy for spells from practice, and talent. He does have the ability to shapeshift into a raven, though he very rarely, if ever uses it - Medivh taught it to him so they could travel easily together.Khadgar is a scholar first and foremost. He adores learning about new things and will always do what he can to further his knowledge and understanding. Back home this focus was mostly spent on finding ways to thwart [and hopefully stop] the Legion and all the other enemies they faced. He is wise beyond his short years, and has a great deal of knowledge from studying under Medivh, which only makes him that much more formidable a foe. Despite his youth, he is a good leader, and knows how to inspire those under his command. He is good at delegating and also figuring out what each person is best at, utilizing their individual strengths and avoiding their weaknesses. He is also very, very good at getting secrets out of people and putting all the pieces of a puzzle together, which has often let him figure out things carefully hidden. These were all skills he learned from Medivh and his two friends - Llane and Anduin. While he's not accepted the responsibilities officially, his abilities are actually that of a Guardian, as this was passed on to him when he was cursed with great age [explored in the history further down]. The only thing that actually keeps him from fully being a guardian is acknowledging it and fully taking command of those responsibilities publicly - only then would his full powers and abilities become available. As it is, he is far stronger than most magick users back home [and likely in Nevermore as well], because of this. WEAKNESSES Khadgar cannot wear heavier armor as it inhibits his ability to cast spells and can actually dampen their potency. While he does have some leather and even chain on his robes, enchanted cloth makes up the majority of them. Wearing cloth leaves him more vulnerable to attack, even when it has magical properties.He is extremely kind, and this can get him in trouble as he wants to help people, and will sometimes get into trouble trying to do what he feels is right. He can be rather foolhardy sometimes, in that he's always willing to take a risk with extremely powerful magic to get things done or go for a more risky route if the payoff seems worth it - and this doesn't always work in his favor. While he is an extremely powerful mage, this magic can be turned against him if one knows how to manipulate magic. He does rely on his magic to do many things and without it he's not nearly as formidable. That's not to say he's easily beaten - far from it - but the majority of his powers are magical in nature. Khadgar has been cursed with old age far before his time. He was a boy of 17 when his former master turned a spell on him and aged him prematurely. At first this cursed his body fully, not just his appearance and even took his magic from him for a time. He has regained his magic now, however, and has also regained much of his vitality, regardless of his appearance. His magic, while returned, is very different than what he had before it was stolen from him. He was powerful to start, one of the reasons he was sent to study under Medivh, but now he's had the powers of the Guardian transferred to him. This huge amount of power is overwhelming to him at times and he's actually afraid of it, though he hides that well. Currently he is struggling a great deal with knowing what he can and can't do due to the massive increase in abilities and power. AppearanceKhadgar appears far older than he is. His features are those of a man in his mid sixties, though he does appear younger when freshly shaved - the beard adds a good 10 years when he wears it. He has rounder features and a strong jaw that is usually covered in a day [or more] of stubble even once he does shave. He has sharp blue eyes that reveal his true age, though they have seen more than a lifetime of suffering. His hair is longer and worn loose, but will eventually be short, slicked back. It's a pale grey in color.For clothing, Khadgar prefers robes that are mostly cloth, but have leather and chain bits to them that are enchanted with various spells so as to be useful to him. His robes are mostly blues, whites, and browns. He wears riding boots, as they are more comfortable in his opinion. He moves with the vitality of his actual age, rather than how he appears. He moves with confidence when in his element, always purposeful in his steps. His voice is a slightly rough higher baritone, and he speaks with authority. PERSONALITYKhadgar is a gigantic nerd and a bit of a packrat. He is extremely dedicated to the study of arcane and other magicks and that's not changed in Nevermore. He likes to try new things and will experiment a lot, mostly on himself but sometimes on willing test subjects. He has a passion for knowledge and helping others, and feels the same responsibility for Nevermore as he did for Azeroth. Part of him fears that the Legion or other foes [the orcs] will be able to find their way through to this realm as well, and he frets about what has happened back home.He has a good sense of humor and knows when to laugh, though he can grow tired of those eternal jokers who don't know when to be serious. He enjoys food and good company, and wine is something he's discovered he likes. A book and wine is his idea of a good evening. He feels things very deeply but doesn't let really anyone close enough to be able to help support him when he needs it. He often carries the weight of the world on his shoulders, and there are times it almost feels crushing. Despite this, he's reluctant to let others fully in after what happened with his former master Medivh. Trust can be earned, and he will place what trust he does give in heroes who prove themselves capable, but it's rare he'll let them closer than allies. Those who are lucky enough to earn his friendship can count on a fast friend who will do everything in his power to help them and will expect the same in return. He doesn't halfass things, not even friendship. He is a teen boy though, and despite all of the above, he can be flustered and stumble over himself in some situations, and that only further embarrasses him when it happens. Enemies are those who would harm him and those he seeks to protect, as well as those who would try to take the freedom and lives of anyone innocent. He is firmly against evil and once someone's proven to be evil it will take time and effort to undo any mistrust they earn should they eventually come around. He will use his full powers to oppose those who he feels are wrong. Those who are not evil but have earned his distrust or who have never even attempted to gain his trust are treated cautiously, with guarded optimism - some don't like this and have taken a dislike of him based on that alone. Anyone looking for love should look elsewhere. Khadgar is a very focused man, determined to learn all he can about magic and protecting the world he now calls home. He is also very guarded due to his past. While he does not believe it was returned, he developed feelings for Medivh while serving as his apprentice. The revelation about his mentor, and the man he loved, what he had to do to stop him, and what was in turn done to him have left him scarred and he uses his studies and dedication to protecting others to guard his heart. He also feels that being aged as he is, no one will be able to find him attractive, and this has left him depressed and lonely. AboutKhadgar started out life as a promising young mage. With his gifts manifesting at a young age, he was quickly taken under a mentor's wing. He flourished under the Kirin Tor's guidance and was well known for preferring to spend all his free time reading and experimenting with his magic. He would often sneak into the libraries and even forbidden areas to glean more knowledge. Eventually it was decided that he would go apprentice under Medivh.While he was apprehensive, he was also excited to get to learn under the reclusive but brilliant mage. When he first arrived, he was treated with distrust and given minor tasks to keep him out of Medivh's hair, but eventually he earned his master's trust and the two became extremely close. It was during this time that his feelings for his master turned from admiration to something far deeper, but also inappropriate - and he never spoke of or acted on them. He eventually discovered that his master was a Guardian of Tirisfal, but also soon noticed that something seemed very off about Medivh. Eventually he managed to unravel the plot to open the Dark Portal and warned the king of Stormwind of the plot. When he returned with backup and fought with his master, he was successful in defeating the man, but at a great cost - his own life was sapped from him and he was cursed with age and the loss of his own magical abilities. Without his abilities, and cursed with old age and frailty, he could do little to help in the wars that followed, and was forced to flee Stormwind when it fell. Over time he discovered his magic returning - and then some. With far more energy and his vitality restored, though not his appearance, he came to realize that while he had been cursed by Sargeras [in control of Medivh's body], he had also had the powers of a Guardian passed to him, though he had not publicly taken the title and responsibility [and never would, for fear of being corrupted himself]. While on his way to help some of his allies, he encountered a rift and stumbled through. He's not been in Nevermore long at all, and is extremely confused and guarded while he tries to sort through everything. <! Tab Four !> Salty Archmage --. 34. Mountain. application by nicole (i, ii, iii, iv).[/dohtml]
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[dohtml]http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300,300italic,700' rel='stylesheet' type='text/css'> <! Tab One !> Jean Havoc --. 28. Marksman/Deputy. Canon. <! Tab Two !> BASICS FULL NAME: Jean Havoc NICKNAMES/ALIASES: -- AGE: Twenty Eight DATE OF BIRTH: ??? HOMETOWN: ??? RACE: Human GENDER: Male PRONOUNS: He/Him ALIGNMENT: Neutral Good ROLE: Marksman/Deputy LANGUAGES: English MEMBER GROUP: Stolen/Displaced FANDOM: FMA: Brotherhood CANON POINT: After his ability to walk's been restored APPEARANCE PLAYBY: -- HEIGHT: 6' BUILD: Athletic HAIR COLOR: Blond EYE COLOR: Blue TATTOOS: -- PIERCINGS: Occasionally wears one in his left ear. SCARS: Several smaller ones on his torso, and a massive one at the small of his back/through his stomach from where Lust pierced him. VOICE: Low tenor. DEMEANOR: Friendly, flirty, humorous usually. Deadly serious when on duty. HEALTH PHYSICAL AILMENTS: -- NEUROLOGICAL AILMENTS: PTSD ALLERGIES: -- CURRENT ADDICTIONS: Cigarettes PAST ADDICTIONS: Cigarettes SMOKING: 2+ packs a day DRUGS: -- ALCOHOL: -- TRAUMATIC EXPERIENCES: Seeing the horrors of war during various campaigns and while serving under Mustang. Being paralyzed from the waist down by Lust. Seeing the effects of Father and his actions in Central. <! Tab Three !> SKILLS & ABILITIES Havoc has some skill with leadership, though he's not really keen on leading. He's also trained in reconnaissance and other forms of scouting and information gathering, and is quite good at it. He's had lots of field experience and undercover work is one of his specialties. He's also a skilled marksman and dualist, and can use a wide variety of firearms. He's also skilled in hand to hand combat.WEAKNESSES While he has the use of his legs back, he has back pains that can be crippling without medicine to dull the pain. He doesn't need it constantly, only when it flares up. He's been careful to not become dependent on meds, but if bad flareups start to happen a lot he could easily become addicted. He has quite a bit of ptsd from the various wars he's participated in, though the most severe of his ptsd centers around the attack from Lust and the loss of his legs. He has recurring nightmares about losing his legs entirely, not just becoming paralyzed, and he often relives the moment, despite his efforts to cope and move on. While he insists he doesn't have a problem, he is addicted to cigarettes and will go into withdrawals if he's deprived of them for any length of time. His symptoms include an intense, almost overwhelming craving, tingling in the extremities, nausea and sweating, headaches, and insomnia. He also becomes extremely irritable and his ptsd episodes spike, causing depression. While not always seen as a negative, his pervy nature, love of big chests, and love of sex have earned him a bit of a reputation in the past. He generally goes steady once he gets a girlfriend, unless she indicates she's not wanting a serious relationship. In those cases, he'll generally keep looking while still dating her, something that has gotten him in trouble in the past. He also struggles with his own sexuality - he finds some men attractive, but is extremely reluctant to voice this, to the point he's all but buried it. AboutJean comes from the country. His family has owned a country store in the eastern region of the country for over 80 years. He enlisted in the military when he was fairly young, wanting to get out and see the world before deciding whether he'd continue on the family tradition of the store. He saw many things while serving, things that scarred him for life, and that left his sleep haunted by nightmares. He met Roy at some point fairly early into their careers and became a loyal follower, well aware of Roy's ambitions and supportive of them. He acted as one of Roy's 'chess pieces' as the man continued to move up in the ranks - he was Roy's Knight. At a much later point, after much had been uncovered about the state of the country and the homunculus, he discovered the woman he'd been dating was one of the homunculus and was gravely injured, losing the use of his legs. This left him badly depressed and he retired from active duty, going back home to his parents' store. As he recovered though, and healed both mentally and physically, he began to help out again, using the store as a black market to get goods to Roy's people and to rebels throughout the country. When the day came to confront the masterminds behind the nationwide transmutation circle, Havoc was in his shop in the east, but had allies in Central to help Roy. He sent all the aid he could. After the war, Roy sent Dr. Marco to him and he was granted the use of his legs. It was on the way back to Central to rejoin Roy that he ran into a rift and stumbled into Nevermore. Though weirded out by everything, he adjusted fairly quickly and took on a job with the sheriff. <! Tab Four !> Salty Archmage --. 34. Mountain. application by nicole (i, ii, iii, iv).[/dohtml]
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[dohtml]http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300,300italic,700' rel='stylesheet' type='text/css'> <! Tab One !> Sherlock Holmes Sherly. 37. Consulting Detective. Canon. <! Tab Two !> BASICS FULL NAME: Sherlock Holmes NICKNAMES/ALIASES: Sherly AGE: Thirty Seven DATE OF BIRTH: 6th January, 1854 HOMETOWN: London, England RACE: Human GENDER: Male PRONOUNS: He/Him ALIGNMENT: True Neutral ROLE: Consulting Detective LANGUAGES: Fluent: English. Knowledgeable: Latin, German, French, Japanese, Chinese. MEMBER GROUP: Stolen/Displaced FANDOM: RDJ Sherlock Holmes series CANON POINT: From the fall. APPEARANCE PLAYBY: Robert Downey Jr HEIGHT: 5'9\" [wears boots to appear closer to 6'] BUILD: Wiry HAIR COLOR: Black, with the start of grey. EYE COLOR: Dark Brown TATTOOS: -- PIERCINGS: -- SCARS: Many, the most prominent a massive one on his shoulder from a meat hook. VOICE: Rich, somewhat rough, low tenor. DEMEANOR: Varies from overconfident and showffish [when plying his trade] to hesitant and standoffish [when in uncomfortable social situations]. HEALTH PHYSICAL AILMENTS: -- NEUROLOGICAL AILMENTS: -- ALLERGIES: -- CURRENT ADDICTIONS: Alcohol, cocaine, morphine, pipe tobacco PAST ADDICTIONS: See above SMOKING: Yes. Enjoys a pipe. DRUGS: Cocaine and morphine as he can get his hands on it. ALCOHOL: Most anything, but whiskey is a strong contender. TRAUMATIC EXPERIENCES: Many. Major ones include the incidents with Lord Blackwood, losing Irene Adler, almost losing John, being tortured by Moriarty, and almost losing his life to stop the other man. <! Tab Three !> SKILLS & ABILITIES While he has a lot of skills, Sherlock's most notable would be his incredible talent to pick up on the details everyone else seems to miss. This ability allows him to utilize deductive reasoning and it is the cornerstone of his talent as a detective. Without them he's unable to figure a case out without a lot of hard work that he's not used to. There are people who can stump him but they are few and far between. Even in new situations and areas, he will start to pick up on cultures and small subtle things no one else does and adapt to use this deductive reasoning quickly. This new realm will prove a bigger challenge since there aren't commonalities he can draw on from their own world in some cases and it will take him some time to file them away for future use. This ability to file things away and call on them at a moment's notice is also a pivotal skill as without it he'd be unable to recall facts fast enough to be as quick on his feet with solving things as he is.His mind is a bit of a steel trap - once he's obtained information it's there for good and filed away to be drawn on in the future. He refers to this as his 'mind palace' which is a place deep in his subconscious that he can access with concentration. He often sends people away since silence and space are required for him to be able to focus enough. Sherlock has a tendency to scan a person when he first meets them, though it's almost a bad habit at this point, and he often makes observations about that person using them. This can get him in hot water, though he seems incapable of stopping even when bodily harm is threatened. He seems to delight in showing off when he has an audience though, and it's almost a given that he'll do it at least once if others are around - particularly if many of them have never met him. It can put people off and he's lost many a potential friend to running his mouth with his observations. While his mind is his greatest weapon [and his greatest weakness], he does have a fair bit of skill with hand to hand and armed combat. He's mastered Judo and combines that with his deductive reasoning to assess targets and detect weak points in them. He is extremely good at boxing and can take most opponents, using his deductive skills to analyze them and find their weaknesses. He's very skilled at disguises and hiding in plain sight, but he also is able to impersonate people too, often getting into areas he otherwise could not. This skill has come in handy many, many times. Though he's not fond of them, Sherlock is a skilled marksman, though not at John's level. Sherlock is able to compose music on the fly, and is quite talented when he sits down and actually puts pen to paper to bring a piece to life. He's also a skilled violinist, though he doesn't think his skills are anything special - to him it's just a hobby. WEAKNESSES Sherlock's extreme skills have also opened him up to a number of weaknesses, though his biggest weakness comes not from his intellect, but his attachment to specific people. He struggles to connect with people so when he does he values them above all others and will do anything for them. One name stands out above the rest - John Watson. There are two who follow close behind - Mrs. Hudson and Irene Adler. Irene's attractive to him, but aside from momentary lust which quickly faded, his interest in her is intellectual and friendship - she's an equal in his mind. The two would often go out for lunch or dinner, and he enjoyed matching his wits with hers to see who could outsmart the other. Mrs. Hudson is a bit of a mother to him and he's fiercely protective of her. Mycroft might be his brother, but he rarely gets the same concern as the others - there's too much history and resentment there. John is his primary weakness though and he'll do anything to keep the other man safe. What started out as a simple fondness developed into full blown affection and love, though he's never brought it up and feigns confusion if others bring it up. It's easy to ignore his protests though, as he's put his very life on the line repeatedly to protect and help John. He's completely loyal to the man.His next biggest weakness would be his drive to solve a mystery - not just solve it though. Understand it. He has and will again put his life on the line to solve one even if he's asked [or told] not to. Even John struggles to talk him out of solving a mystery once he's set his mind to a task and only a threat to John's safety would stop him. He's hellishly stubborn and using that stubborn streak to get him to do what one wants is an easy way to manipulate him. The craving of approval and attention and that need to show off will trip him up almost every time. Depression is a serious issue for Sherlock, and he'll mope for days in his flat if he has nothing to do to entertain him. His moodiness often drive others away when he's like this, which only further drives him into depression since he craves company but is too prideful to ask for it. He craves cocaine or morphine when he's bored and unfocused and has been known to become verbally abusive when he can't get a fix or a case. These are usually the times he falls into the deepest depressions. He's also only human, which means any physical injuries can stop or kill him and he can get sick - though he'll try to work through it and pretend he's fine - at least til he collapses and is mothered by John. PersonalitySherlock's personality is a bit of an acquired taste, and one that can be hard to 'get'. While he can be charming and manipulative when the situation calls for it, he's also known for putting his foot in his mouth, particularly when it comes to analyzing others. Insults are easy for him, compliments not so much. His ability to focus can be a bane or a blessing depending on the situation and he's often annoying others [and even sometimes himself] with that single-minded focus. He has a huge ego, and can be rather prickly if insulted, often going out of his way to prove the person wrong or humiliate them in turn. He can be vengeful in other ways as well, particularly if those he cares about are hurt in any way. He cares about people he's gotten attached to deeply and is extremely loyal. It takes a lot for him to turn his back on someone [completely betrayal being about the only thing that can earn such a reaction]. He's very passionate, and approaches everything in life with this passion and enthusiasm, which can be extremely overwhelming for others. Most of this passion is applied to cases. Sherlock's obsessive about cases and knowing everything he can about a case, including the 'whys' of it. He will go to uncomfortable lengths to get this knowledge and has sometimes crossed lines to do so. Only John seems able to pull him back [and even he's not always able to]. Empathy is a hard thing for Sherlock if it's not someone he personally cares about. He takes cases, yes, but he does so because they interest him, not because he feels for the people involved [usually]. AboutHolmes doesn't talk much about his early life, but it's known that he and his older brother don't always get along. His parents aren't as brilliant as he or his brother, and often struggled with having genius children. Mycroft's genius is the superior of the two of them, a fact that bothers Sherlock sometimes, even into present times. He attended university in London, though he's never really shared details of that or anything else that earned him much of his knowledge. He's traveled all over, and acquired quite a bit of knowledge and understanding, which he began to use to solve cases as a consulting detective. At some point he met John Watson and the two became friends, hitting it off pretty quickly. The other man wrote about his adventures and cases, getting them published in the newspapers, further gaining Sherlock attention and cases. Eventually, Sherlock realized he'd fallen hard for John, but by the time he'd figured this out John had found himself a fiance and besides that, Sherlock didn't even know if he liked men. It wasn't generally seen as acceptible either, so he shoved it down, focusing on his cases. When they captured Lord Blackwood, the man had already hatched a huge plot that started with his 'death' and 'resurrection'. The plan was eventually figured out and foiled, but not before John was hurt. This drove Sherlock into a dogged pursuit beyond what he'd already been doing and they were eventually successful in stopping Blackwood, though he uncovered the fact that one Professor Moriarty was involved. One year later, Sherlock was living on his own, moping about as John's wedding date approached, and doggedly pursuing Moriarty between other cases. He supported John at his wedding [after getting him in huge trouble at his stag party], but knew that his friend and the man's wife would be targets and thus tagged along [unknown to them] on their honeymoon. Thwarting assassins, he got Mary to safety, then he and John began pursuing the man and unraveling a devious plot for world war. By the end, Sherlock had been captured and tortured, nearly died from that torture, and then found himself with a no-win situation facing off against Moriarty at a peace summit. Making the only decision he could to save John and the others he cared about, he threw them both off the balcony into the falls below. As they tumbled down, Sherlock hit a rift and was ripped from Moriarty's grip. He was rudely dropped into the town square, in front of a group of townsfolk, from a good 8 feet in the air. Battered and bruised, he was guided to the hospital, where he was able to piece together what had happened. While not thrilled by this turn of events [he wants John, damn it all], he's resolved to settle down and help out the sheriff in much the same way he helped Lestrade back home. <! Tab Four !> Salty Archmage Robert Downey Jr. 34. Mountain. application by nicole (i, ii, iii, iv).[/dohtml]
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[dohtml]http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300,300italic,700' rel='stylesheet' type='text/css'> <! Tab One !> Trevor Belmont Trev. 30s. Hunter. Canon. <! Tab Two !> BASICS FULL NAME: Trevor Belmont NICKNAMES/ALIASES: Trev AGE: Thirties DATE OF BIRTH: ??? HOMETOWN: ??? RACE: Human GENDER: Male PRONOUNS: He/Him ALIGNMENT: Chaotic Neutral to Good ROLE: Hunter LANGUAGES: English, Romanian MEMBER GROUP: Stolen/Displaced FANDOM: Castlevania [Netflix] CANON POINT: On his way out of the catacombs [end of season 1] APPEARANCE PLAYBY: -- HEIGHT: 6'3\" BUILD: Muscular HAIR COLOR: Brown EYE COLOR: Ice Blue TATTOOS: -- PIERCINGS: -- SCARS: Many, most notable is the one across his left eye. VOICE: Low, gruff. DEMEANOR: Grumpy and aggressive. HEALTH PHYSICAL AILMENTS: -- NEUROLOGICAL AILMENTS: -- ALLERGIES: -- CURRENT ADDICTIONS: Alcohol PAST ADDICTIONS: Alcohol SMOKING: -- DRUGS: -- ALCOHOL: Anything he can get his hands on. TRAUMATIC EXPERIENCES: Much of his early training could be considered traumatic, due to the monsters he faced. His entire family being exiled and killed, wrongly accused of witchcraft and devil worship. <! Tab Three !> SKILLS & ABILITIES Trevor's been trained from a young age to hunt all the monsters of his world, though vampires always had highest priority because of Dracula. He knows most monsters of his realm, either from first hand experience or reading about them in the various texts that his family kept through the ages. He's also had combat training of various sorts, and can hold his own against humans and non-humans alike. He prefers swords or axes, but can use daggers, knives, staves, lances, and pretty much any other weapon he gets his hands on. He's also had a lot of training to use the environment and his enemy's strengths against them, and he's a good tactician. WEAKNESSES Trevor is jaded and bitter. Because of what the other humans did to his family when the church turned on them, despite their protection of the masses for generations, he's become a lot more uncaring and doesn't always get involved as early as he should. This can get him [and others] into trouble. He does generally end up eaten by guilt if people die because he's not stepped in, and by the time he's found himself in Nevermore, this has mostly been dealt with. There are still occasional bouts of 'fuck this, I don't care' but they're much rarer.Instead, he tends to get involved in everything, always trying to protect others, even at great personal cost. This can be used against him, as can the other extreme. He does have a great deal of depression and loneliness, and these can be used to manipulate him. He drinks a lot, and is actually addicted to alcohol. He's not exactly the most functional when drunk, but he's still extremely dangerous and most people will end up injured or dead if they try to take advantage of him in this state. When drunk, he becomes even more apathetic, even if he'd been perfectly fine and willing to help others before drinking. Only insulting him and calling him cowardly seems to get him out of these funks. AboutTrevor Belmont was born to the noble Belmont clan, who were one of the many noble houses in Wallachia. His family had always been different, feeling they had to protect everyone else from the dark and evil things that preyed on the lands. As such, they studied magic, science, and many other things to learn about their foes. They fought the monsters who stalked the people, and saved many.But eventually a rival family started whispers that the Belmonts consorted with the devil, that they used black magic to do what they did. It didn't take long for the very peasants they protected to turn on them, with the help from other clans. His family was excommunicated and run from their home, and several lost their lives as they were trapped in the house when it burned down. They were run out from every town they went to, and hunted by peasants who hated them. Eventually, all but one of the Belmont line died - Trevor was alone. Alone and angry. Bitter at what had happened to his family simply because they wanted to protect others. The anger and frustration of what had been done to his family drove Trevor into the bottle, and he rarely climbed out of it. Traveling from town to town, he wore a heavy fur lined cloak that hid his family crest, never telling anyone who he was. He'd do a bit of work, chat with the locals to find out if anyone needed help, and then move on as soon as he'd run out of work, people started to wonder who he was, or he'd overstayed his welcome. One day, while in a small town not far from Gresit, he ended up in a fight with the locals, after they recognized his family crest. Though completely hammered and having taken a pretty bad beating, he managed to fend them off, badly injuring them all. Retreating to the forest, he slept through the night and then ventured into the city of Gresit the next day. Everyone had heard of the plague of demons Dracula had unleashed on everyone, but he didn't really care anymore. They'd taken everything from him, so why should he protect them? He managed to sneak into the city, slipping past the guard to do so. He used the last of his coin to buy a bit of meat, then set about talking to all the locals to find out what was going on. He'd seen the demons clearing out as the sun came up on his way into the city, and wasn't surprised that different groups were blaming each other for what had happened. On his way out of town he happened upon two 'priests' harassing a Speaker [a group of people who were verbal lorekeepers]. Though he didn't want to get involved, the good heart underneath all the bitterness and jaded attitude wouldn't let him just walk away. Stopping them from hurting or killing the old man, he took a finger off of one and the eye of the other using the Vampire Killer - a whip imbued with magical properties that the family had passed down for generations in the hunt against vampires and other monsters. The two left, swearing they'd get back at him, but Trevor wasn't overly concerned. He walked back to where the Speakers were staying, and met the rest of them. Though he was reluctant to help, that good heart again got in his way and he agreed to help them find their missing speaker [who happened to be the grandchild of the man he'd saved] if they'd leave town immediately after. Going to the catacombs where the Speaker disappeared, he encountered pipes and electric lights, something far advanced for the time and that only Dracula had. Concerned, he continued on, but fell through the floor. He was greeted by a stone-eyed cyclops, and had to dodge and battle the creature until he got a good shot and could kill it. The speaker was down there, turned to stone, but was restored to her proper form once the monster was killed. Though she seemed to want to stay to continue searching for the sleeping warrior [a legend the locals knew about] he insisted they go back to her grandfather. Taking his leave of them shortly after reuniting them, he promised to be back later to escort them out of town, but was accosted by the two 'priests' who he'd injured before. Brought before the local bishop, he was told to leave town and leave the speakers to the church, as they would be killing them before dusk to prevent the demons from entering another night [as they blamed the speakers for them]. As they spoke, Trevor realized that this man was there when Dracula's grief caused him to curse the people and summon the demons, and was in fact responsible for it. Instead of leaving, he went back to the speakers and insisted they leave, though they went about it in a roundabout way, with Trevor remaining in the house to wait for the mob who would be arriving before dark while the speakers hid in the catacombs. The confrontation with the mob wasn't fun, though he was able to protect himself with the help of the speaker he'd rescued - it turned out she was a powerful magic user. He was then able to reveal the truth about why the demons were there and who they should really blame. As the demons arrived, Trevor was able to organize the villagers into a passable defense, and they were able to stop them. Unfortunately, the ground gave out under them after their victory and both the speaker and Trevor found themselves in a deeper part of the catacombs. After getting to their feet, they began to explore, with Trevor becoming more and more concerned the deeper they went - the machinery was just like Dracula's castle and he was sure this hidden warrior that the speakers wanted to find was either evil or Dracula himself, not a savior. They had to navigate several nasty traps, but eventually came upon a room with a coffin. A tall blond floated out of it, and Trevor was immediately suspicious. His suspicions were confirmed when the man was revealed to be a vampire and he and the vampire fought for some time. Eventually they came to a stalemate and the vampire revealed himself to be Adrian Tepes, Dracula's son. He wanted to stop his father and thought that the two who'd stumbled upon him could be the key. As they headed out of the catacombs Trevor stumbled into a rift and found himself in Nevermore. At first he believed it was a trick of Dracula to keep him from helping his allies, but after a short while he realized the truth. He's not been there long, and intends to form a hunter's guild to protect the town, which is in desperate need of an actual hunters guild that knows what its doing. <! Tab Four !> Salty Archmage --. 34. Mountain. application by nicole (i, ii, iii, iv).[/dohtml]
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She wanted to look at him while she talked, but he wanted her not to look at him, even if she hadn't agreed to the promise. It felt wrong not to turn her head towards him, to show she was listening, but she forced herself to stare at a point on the wall opposite the room from them. She couldn't help but giggle, her eyes flitting towards him without her head turning. "Useful for summertime, I bet. Don't have to worry about overheating." Leave it to her to find some amount of a silver lining to the situation. Still, she kept her eyes on the wall, looking at the cobwebs that had gathered in the corner of the room. She'd have to take care of that later. Right now, with her head hurting and her body aching, she didn't want to do anything. The storm had taken too much energy out of her, leaving her with little in the way of spoons to want to do anything else. So she stayed where she was, enjoying the contact. She'd enjoy the warmth, but he wasn't really warm, now was he? She steadied her own breathing, wincing as she shifted the slightest amount. Her nerves were settling, though slowly. It'd be some time before she was back to full normality, but hopefully the pain killer kicked in soon. Blargh. "It's been lonely without someone to talk to." She murmured quietly, more an observation of her emotions than anything else. Her hand shifted, gripping tightly at the hand he had wrapped around her. It was comforting, and she let her eyes close. Even if he was different now, he was still Gabe - she felt a level of safe with him. At his quip about the rain, she cracked an eye open, looking toward the window. "Yeah... I'm smol. You'd have to pull me out of a puddle, most likely."
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[dohtml] From the ashes of hate It's a cruel demon's fate. On the wings of darkness he's returned to stay. There will be no escape 'cause he's fallen far from grace. When the shadows remain in the light of day, on the wings of darkness he'll retaliate. He'll be falling from grace till the end of all his days. II She'd seemed pleased with guessing right, but the pain after distracted him from answering or anything else until the rain started. Once it was pouring, and the electrical storm had died off, he took several deep breaths, pulled her closer, and then answered everything from before.\"I run colder than normal at the best of times, let alone times like this.\" He'd not wanted to wait any longer to take the mask off, so it faded from his face, dispersing the same way his gloves had. He knew that he didn't look right currently - his eyes would be pitch black with red iris that glowed slightly, there'd be smoke drifting from his mouth and his form would be rather smoky too - with portions of his skin inky black. He hated it. But he wasn't going to dwell on it right now. He remembered that she had tensed up alongside him when things had gotten particularly bad and was grateful it was over now, for both their sake. He was also glad that she seemed to have missed his cry of pain from before. \"Glad they're not often, because that was awful. Ow is right.\" He hoped they didn't cripple him this badly every time. Keeping his eyes closed, he leaned his head back, pulled her closer, and took slow, calming breaths, glad for her presence with him. It was soothing, having someone close like this. He'd not had this in so long, and there was a deep ache of loneliness, of remembering what he'd once been, what he'd had - both with the woman he now held, and another. Blond hair turned silvery white and blue eyes flashed in his mind's eye before he pushed the memory aside. He needed to focus on now with Chibi. \"Guess you're not going back to work any time soon. That is torrential out there. It'd wash you away.\" Tag: Chibi | He's a bit jumpy with his mask off, but at the same time, having her there is easing a lot of his demons. lory [/dohtml]
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[dohtml] http://fonts.googleapis.com/css?family=Great+Vibes' rel='stylesheet' type='text/css'> restless soul, lie downLie for a while with your ear against the earth \"I had just sent you off to rescue your father.\"Those words changed everything, the racing thoughts leaving skid marks in her brain from how fast she halted. She looked up at him, confused and disoriented before setting her papers down and crossing the room, practicing deep breaths as she did so. She had seen him die and yet he had only seen her leave. Two points in time easily seperated by a half day at minimum, maybe more? It still all felt like a blur to remember.\"Adam, I saw you die, in my arms. I came back, I came back for you and you left me, you had the nerve to just, just die on me after everything I promised you!\" she was yelling again, but it wasn't anger, it was frustration, greif, and confusion all rolled up in her chest until she thought she might just die right there. \"I missed you, losing you it.....killed me,\" she wouldn't say she loved him, she wouldn't. But for a breif moment she had seen how happy he was to see her and somewhere deep down she felt that pull of longing. She couldn't entirely keep him away, she loved him far too much for that. But she couldn't risk breaking like she had before. If Adam was here, with her, beside her, she could have both sides, the man she loved and the distance to handle losing him. \"Yeah I know, it's alot, and it's confusing and overwhelming but....you're not alone. I'm here, and i'm glad you're here. Look i'm working literally twenty four hours a day, every day. You've been educated far more than me. Why don't we just start you off in the library? The deputy could also use some help if you'd rather work more suited to your education. We're not a kingdom, but i'm sure if you applied the principles on a smaller scale you could be alot more help than me with actually managing this place,\" she continued gently, she took a step forward then stopped herself and just sorta...drooped. \"I'm sorry, i'm going a million miles a minute. I just, i'm here to help you. I'm sorry i took a fit i just....I didn;t consider the idea people could be pulled from their world at different points. So I thought you were dead forever, and that it was my fault, and now you're here, when i haven't slept for a day or two....i'm overworked and overwhelmed, it's not a good combination,\" She chuckled weakly and smiled but it didn't touch her eyes, and she wasn't looking at him, if her cheeks were any indication, she was straight up embarassed about the flipout in the first place. words: 453 | tag: here | outfit: blah | notes: n/a? ? ? [/dohtml]
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She'd gotten it right! Chibi had no idea why that pleased her so much, but getting a guess right always made her happy. Made her feel good about her esoteric knowledge, honestly. His nod though, made her worry, since it'd been so exaggerated. At least he'd made sure she could make out his expression though, at any rate. Maybe that'd been the point of it? "Sweet." The woman curled up slightly, pushing her back more against him for the contact. He was cold to the touch it felt like, but a part of her just yearned to be held. She'd tolerate the cold if it meant he was touching her. Even still, she felt his grip on her change and she glanced down. The claws weren't what she expected and her legs shifted as her brain went to somewhere he probably wouldn't appreciate. Without thinking, Chibi moved her hand, curling it over top of his. Yeah, definitely cold, but she didn't pull away. "... You're cold." Chibi had started to turn to give him a skeptical look as he tried to make her promise not to look, and then another peal of thunder rolled through, bringing with it another wave of fresh pain through her body. She curled up with a quiet cry, it giving way to a whimper. Behind her, she could hear Tyto breathing harshly, and she squeezed his hand tightly, both from pain and from trying to keep herself calm. And then... the worse of the pain subsided with the coming of the rain. When had she closed her eyes? Probably when she curled up to fight off the pain. Slowly, she pulled them open, remembering that breathing was a thing. She took a deep breath, then let it out. And repeat. He sighed behind her, then pulled her closer. Again, she squeezed his hand, slightly breathless, "... Yeah. Not often. But enough that it sucks. Ow."